Growing up, I was a big fan of 4X computer games such as Civilization and Master of Orion. In recent years I’ve been more into tabletop gaming, but I’ve always hoped to find a board game that adequately captures the feel of a 4X. It’s a tough ask to distill all those 1’s and 0’s… Read More Review: Twilight Imperium (Fourth Edition)
What if I told you that Agricola was not originally designed to be about peaceful 17th century farmers? In fact, Uwe Rosenberg originally intended the game to be his first foray into heavily thematic Ameritrash games. He only decided to change the theme to farming at the last minute, under pressure from the publisher that… Read More Fan Theory: Agricola as an Ameritrash Game
Root’s deep asymmetry is one of its defining characteristics, making it a game that begs to be played over and over again. It is a game that takes concepts of real life conflicts and transposes them across a forest filled with charming creatures. The direct interaction in this game means that it’s up to the… Read More Review: Root
Hey friends — if you’ve been following my blog, you’ve probably noticed that I took a hiatus from posting for a while. For those who don’t know me personally, you may have been wondering where I’d gone! I apologize for ghosting without so much as an explanatory post. So here’s why: My wife and I… Read More Back with a New Perspective
It’s pretty uncommon for a smash hit to be followed up by an even more popular sequel. If rating data on BoardGameGeek is any indication, the Pandemic Legacy series is no exception. The debut skyrocketed to #1 on the charts and still sits at #2, with roughly 28,000 ratings at an average of 8.7, as… Read More 3 Reasons Why Pandemic Legacy Season 2 is Even Better than Season 1
Time travel is a concept that is both fascinating and frustrating. It has inspired countless works of film and literature, with its enticing potential for intrigue and imagination. Yet attempting to manipulate the rules of time is often fraught with unforeseen consequences for the protagonists — and gaping plot holes for the writers. Few have… Read More Review: Anachrony
Concordia harkens back to the beginning of board gaming’s golden age. A time before the terms ‘Kickstarter’ and ‘stretch goal’ were part of the lexicon. Back when most of the hottest titles among board game connoisseurs were about producing and trading little wooden resources. Although Concordia feels like it is from 2003, it was actually… Read More Review: Concordia
Sid – London – March 15, 2087 I need to return to the Haven at New Catalonia soon. But I promised to write in the journal this month, and it is good to work on my English. Our team tries always to communicate better. This month has been stressful. From the outset we have… Read More The Haven Journals: March 15, 2087
While I haven’t posted games news on this blog much so far, announcements like this one are too juicy not to share. In August 2018, Bézier Games will be releasing a game that I’ve been highly anticipating — Ultimate Werewolf LEGACY! Bézier has announced that the game will play out over a 16 game campaign,… Read More Breaking News: Ultimate Werewolf Legacy Coming Summer 2018!
Recently, I managed to get a group of friends together to play A Game of Thrones. I had played it once before, and had wanted to give it another try for a long time – hopefully this time with the full player count of 6. Here’s how it went.