Fan Theory: Agricola as an Ameritrash Game

What if I told you that Agricola was not originally designed to be about peaceful 17th century farmers? In fact, Uwe Rosenberg originally intended the game to be his first foray into heavily thematic Ameritrash games. He only decided to change the theme to farming at the last minute, under pressure from the publisher that… Read More Fan Theory: Agricola as an Ameritrash Game

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Review: Root

Root’s deep asymmetry is one of its defining characteristics, making it a game that begs to be played over and over again. It is a game that takes concepts of real life conflicts and transposes them across a forest filled with charming creatures. The direct interaction in this game means that it’s up to the… Read More Review: Root