Time travel is a concept that is both fascinating and frustrating. It has inspired countless works of film and literature, with its enticing potential for intrigue and imagination. Yet attempting to manipulate the rules of time is often fraught with unforeseen consequences for the protagonists — and gaping plot holes for the writers. Few have… Read More Review: Anachrony
Concordia harkens back to the beginning of board gaming’s golden age. A time before the terms ‘Kickstarter’ and ‘stretch goal’ were part of the lexicon. Back when most of the hottest titles among board game connoisseurs were about producing and trading little wooden resources. Although Concordia feels like it is from 2003, it was actually… Read More Review: Concordia
Sid – London – March 15, 2087 I need to return to the Haven at New Catalonia soon. But I promised to write in the journal this month, and it is good to work on my English. Our team tries always to communicate better. This month has been stressful. From the outset we have… Read More The Haven Journals: March 15, 2087
While I haven’t posted games news on this blog much so far, announcements like this one are too juicy not to share. In August 2018, Bézier Games will be releasing a game that I’ve been highly anticipating — Ultimate Werewolf LEGACY! Bézier has announced that the game will play out over a 16 game campaign,… Read More Breaking News: Ultimate Werewolf Legacy Coming Summer 2018!
Recently, I managed to get a group of friends together to play A Game of Thrones. I had played it once before, and had wanted to give it another try for a long time – hopefully this time with the full player count of 6. Here’s how it went.
I’ve gotten a lot of great gaming sessions in these past few months. Consequently, there’s a long backlog building up of games that I haven’t quite had time to review in the usual full-length format. I’ll get around to some of these when the time is right, but for now, here are some brief thoughts… Read More Winter Recap
If you’ve been following my blog for a while, you’re probably aware that I love games that push boundaries. Well, Azul does just that, offering a fresh new take on tile placement games. Rather than using the classic mechanic as simply a means to an end, the designers have asked a poignant question: why can’t… Read More Review: Azul
Starling – Atlantis – February 15, 2087 The sea has always been my home. That doesn’t mean I can’t handle the mainlands. But the team asked me to stay back in Atlantis this month, to practice my building skills. I’m the best craftsman among our task force, and we need to be able to put… Read More The Haven Journals: February 15, 2087
On the BoardGameGeek database, a few things immediately stick out about Santorini. You might immediately notice the cutesy cover art, with the cartoon images of Poseidon and Aphrodite gazing gleefully over the picturesque town of Santorini. Or the ‘weight’ of the game as voted by BGG users, a mere 1.76 out of 5. This apparent… Read More Review: Santorini
As board gaming has rapidly evolved over the past couple of decades, it’s always exciting to see the innovations people come up with. There are plenty of games that have offered a fresh take on existing mechanics, and a select few that have introduced new concepts entirely. And on rare occasions, a truly great game… Read More Review: Mansions of Madness (2nd Ed.)